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11.17.2005
“HartBeat” is The Hartman Group's FREE online newsletter, providing insight, analysis, information and strategy to give business leaders the knowledge and vision to build sustainable brands.
For more Hartman Group articles on ORGANIZATIONAL DESIGN, click here...
11.03.2005 "Organizational Design"
10.27.2005 "Retail Experience at the Front Lines"
06.04.2004 "Harnessing the Power of Organization"
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Flying from Seattle to Dallas last month, I watched as the passenger next to me opened his sport coat, removed a narrow, cylindrical bottle from the coat's inside pocket and downed several swigs of water. At first I wasn't sure why I was even aware of this action. Drinking water on an airplane is surely not an uncommon event. But as I sat there thinking, it dawned on me. This fellow was drinking water stored in his pocket - pocket water if you will.
"That's cool," I remarked, eyeing the bottle's unique design and shape (think small, clear, shampoo bottle), "you can carry water around in your front pocket."
"Yeah, that's what I thought when I bought it," my neighbor responded. "Just be sure not to drink the water that comes inside the bottle..unless you like to drink mouthwash."
As we chatted further, I discovered that the water in question, MetroMint, was actually a mint-flavored bottled water that just happened to be offered in this interesting little package. My neighbor went on to explain that, much like myself, he too was initially attracted to the neat packaging but was subsequently disappointed with the product's taste. So now he's taken to buying a bottle of MetroMint, emptying the contents down the drain and refilling it with whatever water he can find. The convenient packaging, as it happens, is worth far more to him than the stuff inside.
Okay, so package design and labeling matter, tell me something I don't know. Fair enough. But as the case of MetroMint illustrates, it's not just that design matters. Indeed, for many consumers the proposition is increasingly all about design. And as I will suggest in this chapter, product and package design - and design in general - have evolved to a point that design now drives, and threatens to dominate, the consumer marketplace.
Whenever dialogues among marketers, analysts and branders head in the direction of design, I find that many become uncharacteristically silent. Design seems to be one of those esoteric arenas that many of us nervously pretend to know something about, but which in reality we've never really felt like we understood. We may feel like we appreciate the funky bathroom fixtures at the sleek, boutique hotel, we may listen as the design team presents their work, but heck if we have any idea what separates the good from the bad, the real from the fake.
And yet, design has become mission critical to the world of consumer products. The advent of fully realized flexible production systems, when combined with other technological achievements such as just-in-time manufacturing and our now ubiquitous global shipping infrastructure have combined to place design in the forefront of the consumer products world.
Design principles to remember:
1) Anyone can be a designer. At it's root, design is all about ways of doing (or ways of using, ways of packaging, ways of presenting, ways of being, etc.) and there is no ultimate arbitrator of those ways. Despite protestations from the design community, all that really matters is that the given designer's "way of doing" becomes adopted by enough people to become culturally relevant. The designer's talent lies not within the designer's head, hands or heart but within the designer's relationship to larger networks of cooperative actors.
2) Your consumer may be your best designer. That's right. Don't forget that in many instances consumers may yield better design opportunities than high-priced design firms. The trick lies in understanding how to effectively harness the power of your consumer, and often the answer requires an skillful understanding of how organizations work - as in how to realign your organization to harness consumer input without causing complete chaos.
Successful design frequently has less to do with official designers per se and much more to do with ordinary consumers seeking to satisfy their desires. In fact, it is our belief that often the best design achievements occur among consumers or other non-interested parties striving for something better.
With that, we leave you with a few design questions and design ideas recently submitted by our Hartman Interactive consumer panel: